Hi,
I'm posting this on behalf of my friend, who's working on our group project with me. We've both tried to sort out this issue to no avail. Here's her message:
I am relatively new to texturing and lighting. I have a scene in which there is a janitor's closet that is lit by a singular dangling light bulb. There is a shot that will have a close up on the light bulb being clicked off, as well as clicked on, so the textures and lighting needs to look accurate, even at close range. So far, I have followed along various tutorials to get the glass material for the bulb, and have tried various techniques, all without success. I have made the inside coil into a vrayMeshLight, but when rendered I am getting a weird disco effect that I don't know how to get rid of. I also tried using point lights and light linking to illuminate the bulb, with the coil set to full self-illumination, but haven't had any luck either at getting the glass itself to look well-lit. I am just not getting the glow that looks like the glass is being illuminated from the inside.
Attached is a photo of the kind of look I am trying to attain
, and some renders that I have created and are obviously not achieving the effect I want. ![Click image for larger version
Name: lightbulb_001.jpg
Views: 1
Size: 395.2 KB
ID: 877435](filedata/fetch?id=877435&d=1710423219)
![Click image for larger version
Name: lightbulb_003.jpg
Views: 1
Size: 92.4 KB
ID: 877436](filedata/fetch?id=877436&d=1710423220)
Any guidance that can point me in the right direction would be much appreciated!
Caitlin
I'm posting this on behalf of my friend, who's working on our group project with me. We've both tried to sort out this issue to no avail. Here's her message:
I am relatively new to texturing and lighting. I have a scene in which there is a janitor's closet that is lit by a singular dangling light bulb. There is a shot that will have a close up on the light bulb being clicked off, as well as clicked on, so the textures and lighting needs to look accurate, even at close range. So far, I have followed along various tutorials to get the glass material for the bulb, and have tried various techniques, all without success. I have made the inside coil into a vrayMeshLight, but when rendered I am getting a weird disco effect that I don't know how to get rid of. I also tried using point lights and light linking to illuminate the bulb, with the coil set to full self-illumination, but haven't had any luck either at getting the glass itself to look well-lit. I am just not getting the glow that looks like the glass is being illuminated from the inside.
Attached is a photo of the kind of look I am trying to attain
Any guidance that can point me in the right direction would be much appreciated!
Caitlin
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