Hi,
From what I understood it shouldn't matter or not if you have a UV mapped object when using projection textures?
Attached is a scene where there are two objects.
The top mesh renders perfect but it has been automapped (Mapping > Automatic Map).
The bottom mesh renders corrupt, .
Both meshes have same projected normal map applied to them.
normalproj.zip
Shouldn't they both render exactly the same regardless of UV maps as it should be projected?
I have also noticed that the scale of the UV mapping is interfering with the projection mapping and normal bump size??
[2013/Apr/4|09:20:44] V-Ray: V-Ray for Maya version 2.25.01, revision 22837 from Mar 28 2013, 02:48:22
[2013/Apr/4|09:20:44] V-Ray: V-Ray core version is 2.00.02
[2013/Apr/4|09:20:44] V-Ray: Registered dynamic node vrayMultiProjection
Maya 2013.5x64
From what I understood it shouldn't matter or not if you have a UV mapped object when using projection textures?
Attached is a scene where there are two objects.
The top mesh renders perfect but it has been automapped (Mapping > Automatic Map).
The bottom mesh renders corrupt, .
Both meshes have same projected normal map applied to them.
normalproj.zip
Shouldn't they both render exactly the same regardless of UV maps as it should be projected?
I have also noticed that the scale of the UV mapping is interfering with the projection mapping and normal bump size??
[2013/Apr/4|09:20:44] V-Ray: V-Ray for Maya version 2.25.01, revision 22837 from Mar 28 2013, 02:48:22
[2013/Apr/4|09:20:44] V-Ray: V-Ray core version is 2.00.02
[2013/Apr/4|09:20:44] V-Ray: Registered dynamic node vrayMultiProjection
Maya 2013.5x64
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