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Projection mapping relying on UV maps?

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  • Projection mapping relying on UV maps?

    Hi,

    From what I understood it shouldn't matter or not if you have a UV mapped object when using projection textures?

    Attached is a scene where there are two objects.

    The top mesh renders perfect but it has been automapped (Mapping > Automatic Map).

    The bottom mesh renders corrupt, .

    Both meshes have same projected normal map applied to them.

    normalproj.zip

    Shouldn't they both render exactly the same regardless of UV maps as it should be projected?

    I have also noticed that the scale of the UV mapping is interfering with the projection mapping and normal bump size??

    [2013/Apr/4|09:20:44] V-Ray: V-Ray for Maya version 2.25.01, revision 22837 from Mar 28 2013, 02:48:22
    [2013/Apr/4|09:20:44] V-Ray: V-Ray core version is 2.00.02
    [2013/Apr/4|09:20:44] V-Ray: Registered dynamic node vrayMultiProjection
    Maya 2013.5x64
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    Most probably this is not a V-Ray related issue since it is also reproducible with MR and Maya software.
    It will be best to contact Autodesk support for more information.
    Best regards,
    Zdravko Keremidchiev
    Technical Support Representative

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