I converted a Realflow .bin mesh sequence to .vrmesh
When I add the vrmesh to my scene the normals are reversed and the object is inverted horizontally. I need to scale Z to -1 to match the RealFlow imported mesh.
I can fix the normals by reversing normals on the meshShape itself, but then it will only render when I select "Show whole mesh" otherwise it renders the random preview triangles!
Any idea on how to reverse normals on the .vrmesh files themselves?
When I add the vrmesh to my scene the normals are reversed and the object is inverted horizontally. I need to scale Z to -1 to match the RealFlow imported mesh.
I can fix the normals by reversing normals on the meshShape itself, but then it will only render when I select "Show whole mesh" otherwise it renders the random preview triangles!
Any idea on how to reverse normals on the .vrmesh files themselves?
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