Hello,
I've found a weird behavior from meshLights that's a show stopper for me right now... I have joined a scene and render that depict the issue.
I have a product that's partly lit by mesh lights. They work fine on the product itself, and I turned their visibility off. However I have a perfect mirror surface underneath that not only reflects the product affected by the mesh lights, it also reflects the actual mesh light objects. I've tried using maya visible in reflection "off", the mesh light visibility attribute, and a vrayobjectproperties to switch them off, nothing works.
Is there a known workaround for this? I realize it might be the logical behavior, since they do affect reflections. However in the product reflections are very blurry and light effect looks fine. In a mirror though that logic isn't really valid anymore, since the mirror doesn't reflect what is seen in primary visibility...
Thanks for your help,
Vania
I've found a weird behavior from meshLights that's a show stopper for me right now... I have joined a scene and render that depict the issue.
I have a product that's partly lit by mesh lights. They work fine on the product itself, and I turned their visibility off. However I have a perfect mirror surface underneath that not only reflects the product affected by the mesh lights, it also reflects the actual mesh light objects. I've tried using maya visible in reflection "off", the mesh light visibility attribute, and a vrayobjectproperties to switch them off, nothing works.
Is there a known workaround for this? I realize it might be the logical behavior, since they do affect reflections. However in the product reflections are very blurry and light effect looks fine. In a mirror though that logic isn't really valid anymore, since the mirror doesn't reflect what is seen in primary visibility...
Thanks for your help,
Vania
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