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  • #46
    Originally posted by bazuka View Post
    can u just tell me is it possible to convert emp particles in something else then spheres, so user could define later in render what he would like to use?
    You could make them points or streaks, if that works for you...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #47
      fast as superman

      http://tinyurl.com/cvytcce

      here is link for emp seq,

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      • #48
        Originally posted by vlado View Post
        You could make them points or streaks, if that works for you...

        Best regards,
        Vlado
        one more thing and wont bother u today any more

        these points or streaks they r in naiad2vrscene?

        is there a flag for this option?

        coz if i got it right, when i convert naiad2vrscene i define radius for mesh spheres, right?

        1.

        from vray.utils import *

        for ii in range(1, 10):
        frame1='flood_FLUId_v002.%04d.vrscene' % (ii)
        frame1='r:/jobs/naiad/vray/vrscene/fluid/'+frame1
        print 'loading:', frame1
        appendSceneContent(frame1)

        particles=findByName('Particles')
        node=findByName('pCubeShape1@node')

        where i add render type in this code

        2. any chance to write vrscene in binary for smaller file
        Last edited by bazuka; 22-04-2013, 10:36 AM.

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        • #49
          T where can i find samples on thes py callback?

          thx

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          • #50
            Originally posted by bazuka View Post
            1.

            from vray.utils import *

            for ii in range(1, 10):
            frame1='flood_FLUId_v002.%04d.vrscene' % (ii)
            frame1='r:/jobs/naiad/vray/vrscene/fluid/'+frame1
            print 'loading:', frame1
            appendSceneContent(frame1)

            particles=findByName('Particles')
            node=findByName('pCubeShape1@node')

            where i add render type in this code

            2. any chance to write vrscene in binary for smaller file
            1. add particles.set("render_type", 6) at the end
            2. I don't think it is easy to do

            Originally posted by bazuka View Post
            T where can i find samples on thes py callback?
            Here is the official documentation (including some examples): http://www.spot3d.com/vray/help/maya...ene_access.htm

            Here you can find info about the plugin parameters: http://www.spot3d.com/vray/help/maya...cleSystem.html
            V-Ray developer

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            • #51
              Is it possible to share the maya scene, too?

              Edit:
              Can you please post the commands you use to convert the emp to vrscene files?

              Also, if possible can you share the water layer, the foam layer is too transparent and I'm not sure if I can see where is the problem?
              Last edited by t.petrov; 23-04-2013, 08:24 AM.
              V-Ray developer

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              • #52
                hi T, sorry for delay, i was busy...

                its a bit large ~800mb and maya scene

                http://tinyurl.com/cvytcce
                http://tinyurl.com/cyur6zh
                http://tinyurl.com/d5g65zg
                http://tinyurl.com/bp4hum2
                http://tinyurl.com/dyujfzf
                http://tinyurl.com/c4fnfph
                http://tinyurl.com/d4pov86

                cheers
                Last edited by bazuka; 28-04-2013, 08:23 AM.

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                • #53
                  hi vlado & T,

                  did u maybe download these emp's, or are there any progress for this probl?

                  cheers

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                  • #54
                    Yes, I got the files; looking into it now.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #55
                      great thx for ur time......

                      Comment


                      • #56
                        This is fixed in the today's builds, sorry for the delay. It happened only for static particles without motion blur. Btw, if you do need the motion blur, in addition to turning it on you need to set the "nsamples" parameter for the particle node to 0 in the vrscene so that the result looks like this:
                        Code:
                        Node pCubeShape1@node {
                          transform=...;
                          geometry=Particles;
                          material=VRayMtl1@material;
                          nsamples=0;
                          visible=1;
                          user_attributes="";
                        }
                        Or else you can simply animate the original cube.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #57
                          great vlado thx, ill try let u know how everything went

                          cheers

                          Comment


                          • #58
                            Hi,

                            I've been following this thead closely and been trying to render naiad particles myself. I'm having trouble getting motionblur to work. I've added the nsamples=0 in my post script, but whenever I turn on motionblur my particles explode.

                            My mb settings is:
                            duration .5
                            interval center 0.0
                            Click image for larger version

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ID:	847570Click image for larger version

Name:	no_mb.jpg
Views:	1
Size:	43.2 KB
ID:	847571
                            Jacob Børsting
                            Head of Pipeline @ Ghost VFX

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                            • #59
                              It looks like the velocity is with wrong scale (or just plainly wrong). Can you get me a small sample of the .emp file?

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment


                              • #60
                                I send you a file.
                                Jacob Børsting
                                Head of Pipeline @ Ghost VFX

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