Hi Everyone,
I have some strange artifacts in my nParticle renderings. I've tested it with a very simple setup. Just one sphere that is emitting the particles and a turbulence field. I'm rendering the particles as spheres. In my viewport the simulation is just fine but in parts of my renderings there are serveral particles missing in some frames. This causes the flickering. There are squares where a bunch of particles are missing. Here are two following frames of my sequence where you can see the problem very good:
Frame 79 (everything fine):

Frame 80 (strange square):

Here's a zip file with the video and the maya file:
particleFlickering.zip
Do you have any ideas?
I have some strange artifacts in my nParticle renderings. I've tested it with a very simple setup. Just one sphere that is emitting the particles and a turbulence field. I'm rendering the particles as spheres. In my viewport the simulation is just fine but in parts of my renderings there are serveral particles missing in some frames. This causes the flickering. There are squares where a bunch of particles are missing. Here are two following frames of my sequence where you can see the problem very good:
Frame 79 (everything fine):
Frame 80 (strange square):
Here's a zip file with the video and the maya file:
particleFlickering.zip
Do you have any ideas?
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