Hi,
I'm not sure if this is a bug or it's just flat out not supposed to work this way, but is VRayFur, supposed to support projection mapping?
It renders, but there is always some sort of "banding" going on.
Here's a render with the fur.
And the same shading network applied to the surface below, with no fur. It doesn't seem to be a case of tilling?
Not urgent but I haven't seen this in the forums before. Thought I should mention
I'm not sure if this is a bug or it's just flat out not supposed to work this way, but is VRayFur, supposed to support projection mapping?
It renders, but there is always some sort of "banding" going on.
Here's a render with the fur.
And the same shading network applied to the surface below, with no fur. It doesn't seem to be a case of tilling?
Not urgent but I haven't seen this in the forums before. Thought I should mention
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