With Primary Visibility turned OFF on a detailed object with overlapping faces ( ie, a wrinkled up tissue), you need to have max transparency levels turned up in the globals (VRay/Materials/Max Transparency Levels) high enough such that the number of folds needed to "see through" is accomodated, otherwise you'll have black artifacts in your alpha. Not what you want if you are doing shadow passes etc.
Solution of course is to turn up the max transparency levels, but it seems odd since primary visibility usually acts as an "all or nothing" flag.
is this able to be addressed so max transparency levels do not need to be turned up and prim vis will act as it should?
Adam
Solution of course is to turn up the max transparency levels, but it seems odd since primary visibility usually acts as an "all or nothing" flag.
is this able to be addressed so max transparency levels do not need to be turned up and prim vis will act as it should?
Adam
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