Messing with some World of Warcraft maps I ripped into Maya...good way to play with lighting large environments without having to make them yourself.
Anyway, I've got opacity mapped branches and leaves geometry from the Blizzard assets. They looked totally fine until I rendered with fog on, once that was added, they appear to look more like frosted glass with a texture on them rather than proper cutouts:
I must be missing some settings that I haven't thought of. Anyone here run into something similar before?
The fog is being done with a Maya Fluid Container that has simply been flooded via Paint Fluids.
Anyway, I've got opacity mapped branches and leaves geometry from the Blizzard assets. They looked totally fine until I rendered with fog on, once that was added, they appear to look more like frosted glass with a texture on them rather than proper cutouts:
I must be missing some settings that I haven't thought of. Anyone here run into something similar before?
The fog is being done with a Maya Fluid Container that has simply been flooded via Paint Fluids.
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