I have tried every cobination of values of
fog multiplier ".001-1"
with an almost white blue.
and the
Fog Bias I have tried everything between -5 and 10
I can easily get the swatch to look correct but in render I'm getting absolutely no falloff. What I'm looking for is to do water and for objects to fade off into the blue the deeper they go.
This used to work just fine back in the days of the Beta. and This is described to work this way in the training of Vray on Digital tutors. But in both 2.30 and 2.20 it seems to be broken.
Even a almost white shade of blue in the fog color gets be a very dark result in render. it absolutely no falloff based on thickness.
Now going by this settings and what we see in the swatch as well as the descriptions of how they works that should provide a almost crew that darkens as the distance the tween the surface of the water and the point being refracted increases.
Oh BTW reflection is off and diffuse is pure white
and that fog color is blue-turqoise with the saturation value of .001 so almost white. and the radius of the cylinder is 6 and scene is in CM.
fog multiplier ".001-1"
with an almost white blue.
and the
Fog Bias I have tried everything between -5 and 10
I can easily get the swatch to look correct but in render I'm getting absolutely no falloff. What I'm looking for is to do water and for objects to fade off into the blue the deeper they go.
This used to work just fine back in the days of the Beta. and This is described to work this way in the training of Vray on Digital tutors. But in both 2.30 and 2.20 it seems to be broken.
Even a almost white shade of blue in the fog color gets be a very dark result in render. it absolutely no falloff based on thickness.
Now going by this settings and what we see in the swatch as well as the descriptions of how they works that should provide a almost crew that darkens as the distance the tween the surface of the water and the point being refracted increases.
Oh BTW reflection is off and diffuse is pure white
and that fog color is blue-turqoise with the saturation value of .001 so almost white. and the radius of the cylinder is 6 and scene is in CM.
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