I'm doing a 360 of a cabin and need to render out a cube map. I've set the Camera type to "Box", checked "Override FOV" and then the FOV to 360. It renders nicely and seems to have captured all the 360 around it. However, I can't seem to get all the "sides" of the cube map to be square, which I need. I first tried with a completely square render, 1024 x 1024, but then the separate squares looked squashed. Then I tried with a 3:4 ratio (since there were 3 X 4 "tiles"). Then I get the middle part of the box totally square, but not the rest of them.
Soo... What render dimensions should I use in order to get all of the sides totally square?
Soo... What render dimensions should I use in order to get all of the sides totally square?
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