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Vrmesh from Max? UV problems

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  • Vrmesh from Max? UV problems

    Edit: No problem - solved - Maya's using a different UV set, I had no idea that vrmesh supported uv sets, thanks Chaos!

    Hi there,

    I recently purchased an evermotion scene and an importing the vrmesh files into Maya. The mesh works fine and I have no problems there, but what seems to be gone is the UV mapping? Is there anything I can do to get the UV mapping back in these vrmesh files? Or is this unsuppported?
    Last edited by snivlem; 04-06-2013, 07:09 PM. Reason: Solved
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    hehe, what an coincidence, i had the same probl yesterday for some reason vrmesh from max didnt have uv inside maya, so i had to do the old fashion way

    max->obj->maya->vrmesh

    good luck

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    • #3
      As snivlem found out, you will need to reconnect the UV sets...

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        yea i know, but what will happen if obj in 3dsmax has multi/sub shader?

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        • #5
          Not sure what you mean; the different material IDs will be listed in the proxy mesh material so that you can assign shaders to them.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            let me try and ill let u know....

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            • #7
              yes ur right, there is a list of all connected inputs for each sub material

              great didnt know that thing also works, well done u surprised me

              cheers
              Last edited by bazuka; 05-06-2013, 08:24 AM.

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