Hello!
I have a question, when you use a VRMesh formed by multiple objects and active RenderID and coverage in renderPass, you should see all the objects that compose it, and no one, right?
Is this a bug?
I'm doing something wrong?
one could implement? it's really annoying when you have to use multimatte consists of many objects and not me because materialID share materials.
I can not convert it to mesh because it loses the animation.
Any help?
thanks
I have a question, when you use a VRMesh formed by multiple objects and active RenderID and coverage in renderPass, you should see all the objects that compose it, and no one, right?
Is this a bug?
I'm doing something wrong?
one could implement? it's really annoying when you have to use multimatte consists of many objects and not me because materialID share materials.
I can not convert it to mesh because it loses the animation.
Any help?
thanks
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