I've been having a problem properly rendering objects that are refractive with a proper alpha Channel.
The attached image shows the problem. The object (car headlamp lens) is in front of another object but because the object is refractive the alpha channel is not being blocked by the object behind.
This is happening even when there are many objects behind the lens and can get worse as we have multiple lenses in the scene.
I've tried messing around with transparency levels, raytrace depths and secondary biases and nothing changes it. I've even tried different types of image sampling to get around it without luck. We've been using nightly builds of vray but the issue still seems to be there. We never had this problem in max with vray but since we've been switching to maya we have had this problem.
Any help would be appreciated
The attached image shows the problem. The object (car headlamp lens) is in front of another object but because the object is refractive the alpha channel is not being blocked by the object behind.
This is happening even when there are many objects behind the lens and can get worse as we have multiple lenses in the scene.
I've tried messing around with transparency levels, raytrace depths and secondary biases and nothing changes it. I've even tried different types of image sampling to get around it without luck. We've been using nightly builds of vray but the issue still seems to be there. We never had this problem in max with vray but since we've been switching to maya we have had this problem.
Any help would be appreciated
Comment