Hi there,
I have imported a vrmesh that came from 3DS Max into Maya. The transforms are obviously wrong (z up instead of y zup).
So I correct this and freeze transforms. It all works, but what seems to break is if I then export a GPU cache of the proxy and apply the abc file back into the viewport slot, it goes back to z up and seems to ignore freeze transforms.
If I nativley import an ABC into Maya, the transforms are correct. So I have narrowed it down to the vrmesh node.
I have imported a vrmesh that came from 3DS Max into Maya. The transforms are obviously wrong (z up instead of y zup).
So I correct this and freeze transforms. It all works, but what seems to break is if I then export a GPU cache of the proxy and apply the abc file back into the viewport slot, it goes back to z up and seems to ignore freeze transforms.
If I nativley import an ABC into Maya, the transforms are correct. So I have narrowed it down to the vrmesh node.
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