Hi there,
I've looked for the forums for advice on to properly use the mtlWrapper to create a shadow catcher for objects. I'm pretty sure I'm doing it correctly. However I keep running into the following problems:
1. The ambient occlusion between my objects and my shadow catcher plane seems to disappear.
2. My shadow catcher never becomes completely transparent
3. The shadows on the shadow catcher plane don't show up in reflective objects
I'm using a dome light with a simple ramp as a texture. That same texture is plugged into the vray->environment->background texture slot. I've also turned off "visible in reflections" and "visible in refractions" checkboxes for the shadow catcher plane which may explain why the shadows cast on it don't show up in reflections. But without doing that I see the entire shadow catcher plane reflected.
I have a standard vrayMtl plugged into the base material for the mtlWrapper.
Finally, I also tried creating a vray object properties node and using its matte surface settings but I got the same result.
Can anyone help - I've attached shots to demonstrate the problem as well as the maya file.
Thanks in advance!
Ted
I've looked for the forums for advice on to properly use the mtlWrapper to create a shadow catcher for objects. I'm pretty sure I'm doing it correctly. However I keep running into the following problems:
1. The ambient occlusion between my objects and my shadow catcher plane seems to disappear.
2. My shadow catcher never becomes completely transparent
3. The shadows on the shadow catcher plane don't show up in reflective objects
I'm using a dome light with a simple ramp as a texture. That same texture is plugged into the vray->environment->background texture slot. I've also turned off "visible in reflections" and "visible in refractions" checkboxes for the shadow catcher plane which may explain why the shadows cast on it don't show up in reflections. But without doing that I see the entire shadow catcher plane reflected.
I have a standard vrayMtl plugged into the base material for the mtlWrapper.
Finally, I also tried creating a vray object properties node and using its matte surface settings but I got the same result.
Can anyone help - I've attached shots to demonstrate the problem as well as the maya file.
Thanks in advance!
Ted
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