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procedural texture and Reflection Glossness of VRayMtl
The problem is that by default the alpha channel is used, when you connect a color texture to a single number attribute.
But for all textures the alpha is black by default. To fix the problem you can enable the "Alpha is Luminance" option for the texture.
It is a bit annoying but works.
The problem is that "Reflection Glossness" is float data, texture is vector type data, and most procedural textures in maya do not have "Alpha is Luminance" attribute.
You can connect "outColorR" to your float attribute.
Actually you can use any "outColor"R, G or B, or pass it through the luminance node
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