Hi
Could someone please clarify the best way to check the assets being transferred with DR.
I'm getting two different renders when i click 'use local machine' on and off. So some assets are not beong transfrred properly. Hence i'm getting black squares in my GI channel. They are not hard squares but soft ones.
Is there a way to 'flush out the cache' so to speak and make sure all machines are using the correct maps?
Also I was under the impression that DR did not have an effect on Light Cache passes. Yet when i use a light cache map from file, this seems to increase the black square problem. It goes when i return to single frame. Why should this affect anything?
I can get rid of them eventually with trail and error but i really want to understand what causes them so that i can eliminate them early on in future. They have wasted a hell of a lot of my life. I thought these black bucket nightmares were a thing of the past!!
I'm using build 23208 osx
thanks in advance
Could someone please clarify the best way to check the assets being transferred with DR.
I'm getting two different renders when i click 'use local machine' on and off. So some assets are not beong transfrred properly. Hence i'm getting black squares in my GI channel. They are not hard squares but soft ones.
Is there a way to 'flush out the cache' so to speak and make sure all machines are using the correct maps?
Also I was under the impression that DR did not have an effect on Light Cache passes. Yet when i use a light cache map from file, this seems to increase the black square problem. It goes when i return to single frame. Why should this affect anything?
I can get rid of them eventually with trail and error but i really want to understand what causes them so that i can eliminate them early on in future. They have wasted a hell of a lot of my life. I thought these black bucket nightmares were a thing of the past!!
I'm using build 23208 osx
thanks in advance
Comment