Hi there,
If I can get this figured out properly I will write a nice tutorial detailing how to do it for everyone. However, I have a little problem I can't figure out. Below is a screen shot which should give you a lot of information as to what might be happening. I am using a 32bit floating ptex displacement file exported from mudbox 2014 in a displacement node on a vraymtl in maya. It's working. But as you can see from the Mudbox image on the right side to the V-ray Maya render, some amount of the detail is lost or "filled in" so it's only kind of working. Anyone know what might be causing this issue?
Thank you so much for any help!!
-Ethan
If I can get this figured out properly I will write a nice tutorial detailing how to do it for everyone. However, I have a little problem I can't figure out. Below is a screen shot which should give you a lot of information as to what might be happening. I am using a 32bit floating ptex displacement file exported from mudbox 2014 in a displacement node on a vraymtl in maya. It's working. But as you can see from the Mudbox image on the right side to the V-ray Maya render, some amount of the detail is lost or "filled in" so it's only kind of working. Anyone know what might be causing this issue?
Thank you so much for any help!!
-Ethan
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