Hi,
Today, when slice rendering, you get a big black frame with the slice region in it.
Is there any way to slice render without getting all of the black surrounding empty space, meaning getting a image of the same size as the slice itself?
The reason I'm asking is really because I'm wondering if this could be a solution to a problem we have frequently; RAM peaking.
We had this huge billboard poster render which would peak the RAM and basically take forever to render. We decided to manually split the frame up in several scenes using camera offset values and a lower total rendering resolution for each scene. This would essentially produce slices of the render, but without the overhead black empty space around each slice. And indeed, the RAM was totally fine, not even getting close to peaking RAM.
Another scenario which is quite frequent here for animation is that something needs to be changed in frame and which is very isolated. Here we usually turn on region rendering and render that out on our farm. However, even in this case it would be nice to be able to skip the black empty space around the region if possible.
What are your thoughts on this?
If not possible to do today, maybe a feature request?
If there are problems with GI or other things being calculated so that you will actually see the borders of each slice, a slice margin could be implemented. This is how we approached the large billboard render custom "slicing"...
Today, when slice rendering, you get a big black frame with the slice region in it.
Is there any way to slice render without getting all of the black surrounding empty space, meaning getting a image of the same size as the slice itself?
The reason I'm asking is really because I'm wondering if this could be a solution to a problem we have frequently; RAM peaking.
We had this huge billboard poster render which would peak the RAM and basically take forever to render. We decided to manually split the frame up in several scenes using camera offset values and a lower total rendering resolution for each scene. This would essentially produce slices of the render, but without the overhead black empty space around each slice. And indeed, the RAM was totally fine, not even getting close to peaking RAM.
Another scenario which is quite frequent here for animation is that something needs to be changed in frame and which is very isolated. Here we usually turn on region rendering and render that out on our farm. However, even in this case it would be nice to be able to skip the black empty space around the region if possible.
What are your thoughts on this?
If not possible to do today, maybe a feature request?
If there are problems with GI or other things being calculated so that you will actually see the borders of each slice, a slice margin could be implemented. This is how we approached the large billboard render custom "slicing"...
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