Hi,
I'm setting irradiance map mode to "Incremental add to current map" and I'm auto saving to /some/file/path/renderLayerImapCache.####.vrmap but this results in several machines trying to write to a file that's called /some/file/path/renderLayerImapCache.####.vrmap rather than /some/file/path/renderLayerImapCache.0001.vrmap.
What am I doing wrong?
Why am I doing this? (read below)
In some scenes we are currently just flying through a frozen environment. Here, we have one machine go over N frames to incrementally add to an irradiance map, which is much faster than using the "Animation (prepass)" which does not take every Nth frame.
However, I'd like to expand this into having multiple machines being able to render out each frame's irradiance map and when the whole job is complete I'll use a script to take all the irradiance maps and bake them into a single one - which will be used for final rendering.
I'm setting irradiance map mode to "Incremental add to current map" and I'm auto saving to /some/file/path/renderLayerImapCache.####.vrmap but this results in several machines trying to write to a file that's called /some/file/path/renderLayerImapCache.####.vrmap rather than /some/file/path/renderLayerImapCache.0001.vrmap.
What am I doing wrong?
Why am I doing this? (read below)
In some scenes we are currently just flying through a frozen environment. Here, we have one machine go over N frames to incrementally add to an irradiance map, which is much faster than using the "Animation (prepass)" which does not take every Nth frame.
However, I'd like to expand this into having multiple machines being able to render out each frame's irradiance map and when the whole job is complete I'll use a script to take all the irradiance maps and bake them into a single one - which will be used for final rendering.
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