Hi,
I'm having a problem on one machine at work. When I create a VRayMaterial and just increase the reflection color but leave Reflection Glossiness at 1.0 the Material isn't reflective at all. If I set the Glossiness value to 0.9999 it behaves like a mirror as expected. Can someone tell me how to solve this problem?
I wrote some own VRayShaders and Textures, maybe it has something to do with that? It appeared with normal VRay-Version and still appears after switching to nightly builds. so maybe one of the brdf.dlls is going nuts? If i remember right I just compiled some sampleBDRFs for testing...
In the image you can see the problem, the right sphere has the exactly same shader, but reflection glossiness is set to 0.999 and appears reflective.
Vray Plug-In Version is 2.25.01 (23406)
Windows 7 64bit,
Maya 2013
thanks,
Fex
I'm having a problem on one machine at work. When I create a VRayMaterial and just increase the reflection color but leave Reflection Glossiness at 1.0 the Material isn't reflective at all. If I set the Glossiness value to 0.9999 it behaves like a mirror as expected. Can someone tell me how to solve this problem?
I wrote some own VRayShaders and Textures, maybe it has something to do with that? It appeared with normal VRay-Version and still appears after switching to nightly builds. so maybe one of the brdf.dlls is going nuts? If i remember right I just compiled some sampleBDRFs for testing...
In the image you can see the problem, the right sphere has the exactly same shader, but reflection glossiness is set to 0.999 and appears reflective.
Vray Plug-In Version is 2.25.01 (23406)
Windows 7 64bit,
Maya 2013
thanks,
Fex
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