Hi,
Is there a proper solution to the firefly issue when rendering with HDRI that has lots of hotspots (ie high values, bright lights at night)?
We tried to use the subpixel mapping and clamp the output to 5 but the artifacts are still quite noticeable.
Clamping lower than that seems to defeat the purpose of the flexibility in post.
This issue is also applicable to any visible 3d lights with a high intensity value as well. ie. sphere lights.
What exactly is the cause of this issue? is it the interpolation of subpixels between two extreme values?
Scene files, HDRI and quicktime attached.
Vray 2.30.01
Maya 2013
Win7 64 bit
Is there a proper solution to the firefly issue when rendering with HDRI that has lots of hotspots (ie high values, bright lights at night)?
We tried to use the subpixel mapping and clamp the output to 5 but the artifacts are still quite noticeable.
Clamping lower than that seems to defeat the purpose of the flexibility in post.
This issue is also applicable to any visible 3d lights with a high intensity value as well. ie. sphere lights.
What exactly is the cause of this issue? is it the interpolation of subpixels between two extreme values?
Scene files, HDRI and quicktime attached.
Vray 2.30.01
Maya 2013
Win7 64 bit
Comment