VRay RT is still not working as expected in the nightly builds and the latest official build doesn't work with RT and my scenes at all. Months ago I sent in some scenes where if I changed any standard vray material settings RT would just quit rendering. I'm using a strong variety of nodes and shaders like FastSSS, Blend Materials, Shave and Displacement maps. Perhaps it's a texture memory problem, I don't know. What are the future plans for RT? Will it be replaced by Vray3.0's progressive rendering?
As you can probably tell I'm rather frustrated Vray 2.x doesn't have very good interactive rendering capabilities by now. Just thought I would express that, as RT is a cool thing until it totally breaks on you.
Don't get me wrong Vray is a beautiful render engine but the surfacing "workflow" (not the final renderer) is just way too slow compared to other interactive solutions I've used.
As you can probably tell I'm rather frustrated Vray 2.x doesn't have very good interactive rendering capabilities by now. Just thought I would express that, as RT is a cool thing until it totally breaks on you.
Don't get me wrong Vray is a beautiful render engine but the surfacing "workflow" (not the final renderer) is just way too slow compared to other interactive solutions I've used.
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