The vrayHairMtl3 does not show up in a light select pass when it is set to diffuse. It is just black, regardless of what the material's diffuse color or amount is set to. Is this a known bug? Is there a workaround?
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hair Material not working with light select pass?
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Thank you very much for your feedback - I got the same result here , it seams that this is not supported yet.
I'll make a note about it into our system and I'll inform you when we have some progress in that direction.
Meanwhile you could get Light Select Diffuse pass for the hair by:
1.Extracting Light Select Raw Pass
2.Extracting normal Diffuse Render Element (not from Light Select element)
3.Multiply those two images - and this should give you Light Select Diffuse Pass
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Originally posted by svetlozar_draganov View PostThank you very much for your feedback - I got the same result here , it seams that this is not supported yet.
I'll make a note about it into our system and I'll inform you when we have some progress in that direction.
Meanwhile you could get Light Select Diffuse pass for the hair by:
1.Extracting Light Select Raw Pass
2.Extracting normal Diffuse Render Element (not from Light Select element)
3.Multiply those two images - and this should give you Light Select Diffuse Pass
1) In general: The above method (diffuse * LightSelectRaw = LightSelectDiffuse) produces artifacts in comp (This is known issue that affects vray in general. I have an explanation of it along with a workaround here)
2) Specific to the hair material: The passes do not add up to equal the beauty with this method. This is because the spec pass produced by the hair material appears to contain both spec and diffuse light. The hair is currently outputs so that reflect + refract + spec + GI = beauty. What is of course missing here is the diffuse light contribution. This would indicate to me that the diffuse light is included in the spec pass for the hair material. That is would explain why it does not show up in the LightSelect diffuse pass.
What we are currently doing as a workaround is adding the light select spec for the hair to the lightSelect diffuse.
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