i have a shot with lots of textures in tiled exr format. it drops texturemaps randomely with error message like below;
V-Ray warning: bitmap file "image1.exr" failed to load: error in file format
Cannot read image "image1.exr". Too many open files.
V-Ray warning: bitmap file "image2.exr" failed to load: error in file format
Cannot read image "image2.exr". Too many open files.
V-Ray warning: bitmap file "image3.exr" failed to load: error in file format
Cannot read image "image3.exr". Too many open files.
....
i checked each texure file and the file itself is fine. i tried to reduce memory consumption with dynamic mode with smaller memory. or the other way with enough memory setting. all fails. so basically increasing memory allocation or decreasing it didn't help in this case so far. i mean the render doesn't fail. it finishes with dropped textures. when i do a small region render, texures don't get dropped. so i wonder if there is a good way to specify region by pixel numbers so that i can join those partial render afterwards. i can do manually of couse, but that's very inconvenient and inaccurate for later join. i want to export each region to vrscene format sequence. any idea will be highly appreciated.
V-Ray warning: bitmap file "image1.exr" failed to load: error in file format
Cannot read image "image1.exr". Too many open files.
V-Ray warning: bitmap file "image2.exr" failed to load: error in file format
Cannot read image "image2.exr". Too many open files.
V-Ray warning: bitmap file "image3.exr" failed to load: error in file format
Cannot read image "image3.exr". Too many open files.
....
i checked each texure file and the file itself is fine. i tried to reduce memory consumption with dynamic mode with smaller memory. or the other way with enough memory setting. all fails. so basically increasing memory allocation or decreasing it didn't help in this case so far. i mean the render doesn't fail. it finishes with dropped textures. when i do a small region render, texures don't get dropped. so i wonder if there is a good way to specify region by pixel numbers so that i can join those partial render afterwards. i can do manually of couse, but that's very inconvenient and inaccurate for later join. i want to export each region to vrscene format sequence. any idea will be highly appreciated.
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