Hi,
I upgraded to 2.4 after seeing the release news and tested it with a scene. The rendering kept failing with a fatal error. Seems the error came from Rendering region, but I was not doing a region render nor did I enable region render in the Maya render view or VFB?
I hide some of meshes and the scene render just fine. As I unhide meshes, and I then start getting the fatal error thing. Could this have to do with tile textures (<UVTILE>) and PTEX textures both being used in the scene for different meshes? Just my wild guess...
"
I upgraded to 2.4 after seeing the release news and tested it with a scene. The rendering kept failing with a fatal error. Seems the error came from Rendering region, but I was not doing a region render nor did I enable region render in the Maya render view or VFB?
I hide some of meshes and the scene render just fine. As I unhide meshes, and I then start getting the fatal error thing. Could this have to do with tile textures (<UVTILE>) and PTEX textures both being used in the scene for different meshes? Just my wild guess...
"
Code:
. . . . [2013/Nov/8|22:39:45] V-Ray: Bitmap file "//ds8311/ar/work/maya/sourceimages/head_plastic_textures/head_plastic_diff_u1_v1.png" loaded. [2013/Nov/8|22:39:45] V-Ray: PTex file "//ds8311/ar/work/maya/sourceimages/body_plastic_textures/body_plastic_box_lower_1_spec.ptx" loaded. [2013/Nov/8|22:39:45] V-Ray debug: PTex file has mip-maps. [2013/Nov/8|22:39:45] V-Ray error: Exception [module=1] : Rendering region (256,160)-(288,192) [2013/Nov/8|22:39:45] V-Ray: Bitmap file "//ds8311/ar/work/maya/sourceimages/body_metal_textures/yellow_metal_normal_u1_v1.png" loaded. [2013/Nov/8|22:39:45] V-Ray error: Exception [module=1] : Rendering region (256,192)-(288,224) [2013/Nov/8|22:39:45] V-Ray debug: Qt threads completed [2013/Nov/8|22:39:45] V-Ray: Number of raycasts: 143110 [2013/Nov/8|22:39:45] V-Ray: Camera rays: 28247 [2013/Nov/8|22:39:45] V-Ray: Shadow rays: 77856 [2013/Nov/8|22:39:45] V-Ray: GI rays: 0 [2013/Nov/8|22:39:45] V-Ray: Reflection rays: 37007 [2013/Nov/8|22:39:45] V-Ray: Refraction rays: 0 [2013/Nov/8|22:39:45] V-Ray: Unshaded rays: 0 [2013/Nov/8|22:39:45] V-Ray debug: Clearing global light manager. [2013/Nov/8|22:39:45] V-Ray debug: Clearing direct light manager. [2013/Nov/8|22:39:45] V-Ray debug: Clearing ray server. [2013/Nov/8|22:39:45] V-Ray debug: Clearing geometry. [2013/Nov/8|22:39:45] V-Ray: Number of intersectable primitives: 82917 [2013/Nov/8|22:39:45] V-Ray: SD triangles: 2 [2013/Nov/8|22:39:45] V-Ray: MB triangles: 0 [2013/Nov/8|22:39:45] V-Ray: Static primitives: 82914 [2013/Nov/8|22:39:45] V-Ray: Moving primitives: 0 [2013/Nov/8|22:39:45] V-Ray: Infinite primitives: 1 [2013/Nov/8|22:39:45] V-Ray debug: Clearing camera image sampler. [2013/Nov/8|22:39:45] V-Ray debug: Clearing camera sampler. [2013/Nov/8|22:39:45] V-Ray debug: Clearing DMC sampler. [2013/Nov/8|22:39:45] V-Ray debug: Clearing path sampler. [2013/Nov/8|22:39:45] V-Ray debug: Clearing color mapper. [2013/Nov/8|22:39:45] V-Ray: Total frame time 0h 0m 47.3s (47.3 s) [2013/Nov/8|22:39:45] V-Ray debug: Calling endSequence(). [2013/Nov/8|22:39:45] V-Ray: Cleaning up bitmap manager . . . . . [2013/Nov/8|22:39:46] V-Ray error: There was a fatal error rendering the scene. [2013/Nov/8|22:39:46] V-Ray debug: Exiting render(). [2013/Nov/8|22:39:46] V-Ray: Render interrupted
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