Hi,
I'm using a file projection texture to make camera projection and everything looks correct when using Maya software render , and even mental ray, but when a use v-ray i get a position and size shift, and its related to the output size of the render( and its should be independent )
I'm i doing something wrong or is it a bug?

Scene
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Name: Screen Shot 2013-11-27 at 5.53.45 PM.png
Views: 1
Size: 41.1 KB
ID: 879169"
Shader network

Vray render

Maya render
I'm using a file projection texture to make camera projection and everything looks correct when using Maya software render , and even mental ray, but when a use v-ray i get a position and size shift, and its related to the output size of the render( and its should be independent )
I'm i doing something wrong or is it a bug?
Scene
Shader network
Vray render
Maya render
Comment