I've noticed that some of the parameters in the Vray environment fog node have a min max default value.
I have been able to override these values by using a setRange node. I had to set the .density attribute below zero to create the transparency I was going for.
Also since I want to make the surface glow more I would need more than a value of 1 in the emission multiplier.
But Also, when I try to use a tight black and white ramp to define the glow value so it should only glow on half it begins to render correctly in the GI LC preview but in the final render the whole block is glowing evenly.
Maybe its because of the GI bleed values.
But also, notice the transparency in the fog. I had to use a set range node into negative values to get the fog to break up like I wanted.
Scene file included
I have been able to override these values by using a setRange node. I had to set the .density attribute below zero to create the transparency I was going for.
Also since I want to make the surface glow more I would need more than a value of 1 in the emission multiplier.
But Also, when I try to use a tight black and white ramp to define the glow value so it should only glow on half it begins to render correctly in the GI LC preview but in the final render the whole block is glowing evenly.
Maybe its because of the GI bleed values.
But also, notice the transparency in the fog. I had to use a set range node into negative values to get the fog to break up like I wanted.
Scene file included
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