Announcement

Collapse
No announcement yet.

Maya Fluid DBR rendering

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Maya Fluid DBR rendering

    Hi,

    I'm doing a job that requires me to render a floor covered with fog at high resolution (4k+) but I'm having issues with Vray distributed rendering. The buckets rendered by my network machines ignore the maya fluid, my local workstation is the only machine that is able to render the fog. Is this a common problem? Seems to work with mental-ray.

    A little research has told me I should install PhoenixFD onto the render nodes but I don't have a license.

    Thanks guys,

    -K

  • #2
    U dont need FD license just install it as demo :X
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

    Comment


    • #3
      Thanks D,

      In order to get the nodes rendering I needed to install the Full version of Phoenix rather than the standalone only and then use the Phoenix texture on the fluid in maya.

      Unfortunately I'm not out of the woods yet. There seems to be some discrepancies between the nodes resulting in bucket patch issues (see attached). I'm still trying a few things but any input would be great.

      thanks,

      -K
      Attached Files

      Comment


      • #4
        Is your fluid cached? If not, it might be a good idea to cache it.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Hi Vlado,

          Yes it's cached, and I'm not using GI, single RectLight setup. Have you seen anything like it before?

          Running Stable Vray 2.40.01 on all machines and now the most recant Phoenix DEMO version thanks to D.

          -K

          Comment


          • #6
            Hi,

            Managed to replicate the same bucket difference in my tests. It seem that there is a bug when "Use light cache" option is used, so I will forward it to our dev's .

            Meanwhile you could try to disable the LC option or set V-ray Environment Fog shader to be used instead.
            You can do it from the Fluidshape V-ray attributes > Volume shader option.

            Thank you very much for all the details you have shared.
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              Another workaround to try is to increase the fluid resolution a lot.
              Tashko Zashev | chaos.com
              Chaos Support Representative | contact us

              Comment


              • #8
                Hi Tashko,

                Thanks for the reply, I've been trying a lot of different methods to fix this problem. as soon as I add the extra Vray attributes to the fluidshape I get a totally different render result, as if the fluid's primary visibility is off. Really strange. I've found that Changing the Sample method under Shading quality in the fluid shape to Adaptive reduces the effect a lot, doesn't fix it altogether though.

                The resolution of my fluid is pretty massive already so that isn't really an option.

                Thanks for the help.

                -K

                Comment


                • #9
                  as soon as I add the extra Vray attributes to the fluidshape I get a totally different render result, as if the fluid's primary visibility is off.
                  It's very odd, could you post an example scene to test with?
                  Tashko Zashev | chaos.com
                  Chaos Support Representative | contact us

                  Comment


                  • #10
                    Hi Tashko,

                    I've attached the renders that I am getting and a simplified scene. You'll need to cache the fluid and renders from frame 55 to get the same result. I hope I'm not doing anything stupid.

                    I'm using Maya 2013, Vray 2.4 and the demo of Phoenix HD. If you need to know anything else let me know.

                    Try adding the Vray attributes to the fluid, Phoenix mode basically doesn't render and Vray env fog looks really weird.

                    -K
                    Attached Files

                    Comment


                    • #11
                      Hey,

                      With a little help from DADAL I've found the main problem with using PhoenixFD extra Vray attribute on the fluid. My step size was far too small for the scene which made it pretty much unrenderable. It also renders without the bucket issues when running distributes which is cool. Still the same weirdness when switching from Phoenix to Vray env fog though.

                      -K

                      Comment


                      • #12
                        Originally posted by kristianturner85 View Post
                        Hey,

                        With a little help from DADAL I've found the main problem with using PhoenixFD extra Vray attribute on the fluid. My step size was far too small for the scene which made it pretty much unrenderable. It also renders without the bucket issues when running distributes which is cool. Still the same weirdness when switching from Phoenix to Vray env fog though.

                        -K
                        Glad to hear that you figured it out. I will check the issue with ENV. Fog setup.
                        Tashko Zashev | chaos.com
                        Chaos Support Representative | contact us

                        Comment


                        • #13
                          Thanks for all the help Tashko.

                          Comment


                          • #14
                            Hi again,

                            In order to get similar render results using the V-ray environment fog shader in your scene, you need to adjust few parameters.
                            *) Step size to 10
                            *) Max steps to 50000
                            *) Diffuse color multiplier to 4
                            Tashko Zashev | chaos.com
                            Chaos Support Representative | contact us

                            Comment


                            • #15
                              Originally posted by tashko.zashev View Post
                              Hi again,

                              In order to get similar render results using the V-ray environment fog shader in your scene, you need to adjust few parameters.
                              *) Step size to 10
                              *) Max steps to 50000
                              *) Diffuse color multiplier to 4

                              What does the Max Steps do ? I tried 1-100000 and I never saw any difference in render or speed. I think I saw the difference in tutorial on spot3d but I find it very hard to actually see what it does... am I doing something wrong? I assume it dont work for PhoenixFD engine and its only for EnviFog right?
                              CGI - Freelancer - Available for work

                              www.dariuszmakowski.com - come and look

                              Comment

                              Working...
                              X