Hey guys,
i lately discovered something i don't quite understand!
I have a simple setup:
A dome light connected to a light select render element set to type: diffuse. When i now toggle GI (Brute Force or Irradiance Map) on/off
the light select element changes quite a lot. This change does not happen with the light select set to type: raw.
I cannot quite figure out the reason why, since to my understanding the result should be the diffuse color multiplied with raw light. And both ingredients should not change based on GI.
Here is a screenshot:
i lately discovered something i don't quite understand!
I have a simple setup:
A dome light connected to a light select render element set to type: diffuse. When i now toggle GI (Brute Force or Irradiance Map) on/off
the light select element changes quite a lot. This change does not happen with the light select set to type: raw.
I cannot quite figure out the reason why, since to my understanding the result should be the diffuse color multiplied with raw light. And both ingredients should not change based on GI.
Here is a screenshot:
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