Ok so most of what I have found refers to something pre and post SP2 and I assume that has something to do with 3dsmax version. IDK but here is the thing:
I have a few minute animation to render.
In all shots the only lighting is Vray sun and sky.
In about 60% of the shots the only thing that moves is the camera.
There is Water in all of the shots that consists of a plane that has an animated bump maps for altering the reflections and refractions.It is clear and under it is a Env_fog volume that simulates the objects fading into the depths.
In about 4-5 shots I have moving objects.
The only think I have found that is even close to making sense is this tutorial:
http://www.workshop.mintviz.com/tuto...on-using-vray/
But this involes for all intensive purposes rendering the scene twice. One time to render the light cache and Irradiance map, and once for the final render.
Surely there is something that can do this faster? I mean with MR I can use the FG_shooter shader and just render with not even that high of settings.It sounds like this is kinda like the use camera path option in Vray does the same thing. I just don't understand the need to go thru all of this pre-pass rendering. seems like a very antiquated workflow.
Should I just not be using Vray for rendering animation? I was under the impression that is was being heavily used in film and TV these days. But what little information I can find list methods that are just completely impractical for production. Maybe I'm just looking in the wrong places. But it seems that there are almost not tutorials that are related to rendering stills.
I have a few minute animation to render.
In all shots the only lighting is Vray sun and sky.
In about 60% of the shots the only thing that moves is the camera.
There is Water in all of the shots that consists of a plane that has an animated bump maps for altering the reflections and refractions.It is clear and under it is a Env_fog volume that simulates the objects fading into the depths.
In about 4-5 shots I have moving objects.
The only think I have found that is even close to making sense is this tutorial:
http://www.workshop.mintviz.com/tuto...on-using-vray/
But this involes for all intensive purposes rendering the scene twice. One time to render the light cache and Irradiance map, and once for the final render.
Surely there is something that can do this faster? I mean with MR I can use the FG_shooter shader and just render with not even that high of settings.It sounds like this is kinda like the use camera path option in Vray does the same thing. I just don't understand the need to go thru all of this pre-pass rendering. seems like a very antiquated workflow.
Should I just not be using Vray for rendering animation? I was under the impression that is was being heavily used in film and TV these days. But what little information I can find list methods that are just completely impractical for production. Maybe I'm just looking in the wrong places. But it seems that there are almost not tutorials that are related to rendering stills.
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