Hello,
I'm running Maya 2014 Linux with Vray 2.45.01, and using the car paint shader. It seems that flake density is disallowed from going above 20, is this a bug in my cut, or is there a reason for this? I'm new to the car paint shader, but watching a tutorial of it, such as one here:
https://www.youtube.com/watch?v=lQXYSlcxwGs
He is using a density of 1200 (in maya 2013). Right now with my density maxed out at 20, my image simply has a few large dots with a lot of distance between them. I am working at scale of 1 maya unit = 10 cm real world.
Also, I have already set the flake scale down to .001 in an effort to fix this, and I have tried with a flake map size of 4096 but that also did not help.
Please let me know if this limitation is on purpose, and if so why and what the workaround is, and if this is a bug, which newer cut will address this. Thanks.
I'm running Maya 2014 Linux with Vray 2.45.01, and using the car paint shader. It seems that flake density is disallowed from going above 20, is this a bug in my cut, or is there a reason for this? I'm new to the car paint shader, but watching a tutorial of it, such as one here:
https://www.youtube.com/watch?v=lQXYSlcxwGs
He is using a density of 1200 (in maya 2013). Right now with my density maxed out at 20, my image simply has a few large dots with a lot of distance between them. I am working at scale of 1 maya unit = 10 cm real world.
Also, I have already set the flake scale down to .001 in an effort to fix this, and I have tried with a flake map size of 4096 but that also did not help.
Please let me know if this limitation is on purpose, and if so why and what the workaround is, and if this is a bug, which newer cut will address this. Thanks.
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