We are rendering out grass (vray fur) in separate render layer from the rest of our scene. The grass render layer also has the other objects in it, but with wrapper materials to give us holdout mattes for comp.
In the following image you can see that we are getting premult errors when combining the two renders in comp:
On the top we have just an over. This produces a white rim around the fence posts (circled in red).
On the bottom this is being fixed by raising the gamma of the alpha to 2.2, which fixes the white rim on the fence posts, but then creates an error on the dirt path (circles in red) where the grass stops.
So the solution of boosting the gamma of the alpha fixes one thing and breaks another...
In the following image you can see that we are getting premult errors when combining the two renders in comp:
On the top we have just an over. This produces a white rim around the fence posts (circled in red).
On the bottom this is being fixed by raising the gamma of the alpha to 2.2, which fixes the white rim on the fence posts, but then creates an error on the dirt path (circles in red) where the grass stops.
So the solution of boosting the gamma of the alpha fixes one thing and breaks another...
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