Hello All.
I have a problem with distributed rendering. When using distributed rendering, my image is getting black buckets all over the image after it completes. Everything looks good with the render is cutting thru the image, but when the last bucket finishes, the image returns a checker like pattern all over the final rendered image. What could this be?
I am rendering on Macs with Maya 2014, 2 of them. My machine and a slave machine. I am running the latest nightly with the "transfer missing assets" checked.
I am using brute force GI, but when it is turned off, I still get the same problem.
Any help on this one would be much appreciated.
Thanks much.
I have a problem with distributed rendering. When using distributed rendering, my image is getting black buckets all over the image after it completes. Everything looks good with the render is cutting thru the image, but when the last bucket finishes, the image returns a checker like pattern all over the final rendered image. What could this be?
I am rendering on Macs with Maya 2014, 2 of them. My machine and a slave machine. I am running the latest nightly with the "transfer missing assets" checked.
I am using brute force GI, but when it is turned off, I still get the same problem.
Any help on this one would be much appreciated.
Thanks much.
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