Hello!
We have two questions about img2tiledexr:
1. If we don't have an alpha in the input image, img2tiledexr creates a white alpha. Shouldn't it respect the incoming channels? I've tried this with an incoming exr image.
2. Does img2tiledexr set the header "pixelAspectRatio" slightly wrong?
If we have a 1920*1080 texture converted to tiled, it sets the pixelAspectRatio to 1.777778. I think this header is for non-square pixel aspect ratio not for resolution aspect ratio. So when you read the 1920*1080 converted texture into Nuke for example, you get a squeezed image. So pixel aspect ratio should be 1, in most cases (unless incoming image as non square pixels).
Cheers!
We have two questions about img2tiledexr:
1. If we don't have an alpha in the input image, img2tiledexr creates a white alpha. Shouldn't it respect the incoming channels? I've tried this with an incoming exr image.
2. Does img2tiledexr set the header "pixelAspectRatio" slightly wrong?
If we have a 1920*1080 texture converted to tiled, it sets the pixelAspectRatio to 1.777778. I think this header is for non-square pixel aspect ratio not for resolution aspect ratio. So when you read the 1920*1080 converted texture into Nuke for example, you get a squeezed image. So pixel aspect ratio should be 1, in most cases (unless incoming image as non square pixels).
Cheers!
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