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img2tiledexr question

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  • img2tiledexr question

    Hello!

    We have two questions about img2tiledexr:

    1. If we don't have an alpha in the input image, img2tiledexr creates a white alpha. Shouldn't it respect the incoming channels? I've tried this with an incoming exr image.

    2. Does img2tiledexr set the header "pixelAspectRatio" slightly wrong?
    If we have a 1920*1080 texture converted to tiled, it sets the pixelAspectRatio to 1.777778. I think this header is for non-square pixel aspect ratio not for resolution aspect ratio. So when you read the 1920*1080 converted texture into Nuke for example, you get a squeezed image. So pixel aspect ratio should be 1, in most cases (unless incoming image as non square pixels).

    Cheers!

  • #2
    Thanks for the pointers, these seem like bugs and we'll fix them.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      These two bugs are fixed in the latest nightly builds.

      Best regards,
      Asen

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      • #4
        Perfect, thanks!

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