We're setting up our workstations to help out with rendering (using Deadline 6.1), and we'd like to use only some of the cores during the day so the artists can still go on working. We can't use the thread count to do this, since we'd want to use all the cores on the renderblades and only some on the workstations.
So we used Deadline to set the CPU affinity for each rendernode and when we tested it with mayabatch/Mental Ray, that respected the CPU affinities and took only the amount of cores we set through Deadline. Whereas when rendering with mayabatch/V-Ray (that's V-Ray 2.45), it grabbed all the cores anyway, and there seems to be no way to stop it from doing so.
We've also tried third party tools, such as Process Lasso, to manually set the CPU affinity for mayabatch processes without using Deadline, and got the same result. So this does seem to be a V-Ray issue. Is there any way to make V-Ray for Maya also respect the CPU limits?
This happens with Maya 2014, V-Ray 2.45 on Windows 7 64bit.
Thanks,
Sebastian
So we used Deadline to set the CPU affinity for each rendernode and when we tested it with mayabatch/Mental Ray, that respected the CPU affinities and took only the amount of cores we set through Deadline. Whereas when rendering with mayabatch/V-Ray (that's V-Ray 2.45), it grabbed all the cores anyway, and there seems to be no way to stop it from doing so.
We've also tried third party tools, such as Process Lasso, to manually set the CPU affinity for mayabatch processes without using Deadline, and got the same result. So this does seem to be a V-Ray issue. Is there any way to make V-Ray for Maya also respect the CPU limits?
This happens with Maya 2014, V-Ray 2.45 on Windows 7 64bit.
Thanks,
Sebastian
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