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On this particular scene, every material has been assigned a unique colour but the trees (which are proxies and turn out black). The vraymeshmtlSG and subsequent child SG's for these trees all have unique vrayMaterialId colours on them but it just renders black. materialID using the material mode doesn't work either?
Yep, it seems the extra attributes of the shading group that the mesh material is connected to, are ignroed. Will check this. It works if you assing them directly to the mesh material itself.
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