Heya
I have a 8 bit image.
I have a fog covering the geometry with the image
I enable GI in order to render the light penetrating fog using IRR+LC as its a lot faster than raytracing.
I enable GI in envi fog settings and set it to 10 - no reason why 10 just test.
Now when I render that it renders very quick. But I cant change the size of samples or fog samples? Not sure. No matter what I change in GI settings I always get the same fog-light distribution. Big blurry dispersion of light.
How can I make it more accurate so it picks colors better off the geometry. I have lots of different colors and shapes coming from my texture and GI is blurring it all together and spitting off 3-4 variations of color rather than all.
Is there a way to increase sampling/quality of it?
I tried raytracing > light > no GI > samples in fog I had to hock up all the way to 2k and it still looks very bad...
I'm trying to create nice fog that does 2 things.
1 Create depth in scene and fade out objects - that can be done using blurry gi and so on.
2 Create glow from objects to nicely penetrate the fog - I would love to add some noise texture in density of fog but last time I tested it my renders went from 5 min to 1h+...
Thanks, bye.
I have a 8 bit image.
I have a fog covering the geometry with the image
I enable GI in order to render the light penetrating fog using IRR+LC as its a lot faster than raytracing.
I enable GI in envi fog settings and set it to 10 - no reason why 10 just test.
Now when I render that it renders very quick. But I cant change the size of samples or fog samples? Not sure. No matter what I change in GI settings I always get the same fog-light distribution. Big blurry dispersion of light.
How can I make it more accurate so it picks colors better off the geometry. I have lots of different colors and shapes coming from my texture and GI is blurring it all together and spitting off 3-4 variations of color rather than all.
Is there a way to increase sampling/quality of it?
I tried raytracing > light > no GI > samples in fog I had to hock up all the way to 2k and it still looks very bad...
I'm trying to create nice fog that does 2 things.
1 Create depth in scene and fade out objects - that can be done using blurry gi and so on.
2 Create glow from objects to nicely penetrate the fog - I would love to add some noise texture in density of fog but last time I tested it my renders went from 5 min to 1h+...
Thanks, bye.
Comment