Hi,
When creating a UI widget for texture, two widgets are created (myTex and diffuseTexture). I'm trying to hide one of them (as both are not needed) with:
But for some reason, myTex turns into a textfield... any idea what I may be doing wrong here?
When creating a UI widget for texture, two widgets are created (myTex and diffuseTexture). I'm trying to hide one of them (as both are not needed) with:
Code:
surface test_shader ( string myTex = "hello.png" [[ string widget = "null" ]], color diffuseTexture = texture(myTex, u, v), ) { }
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