Hi,
I'm getting some weird results with high values of reflection glossiness with vray_cooktorrance().
If you set the reflection glossiness to 0.996 you get sharp reflections which is great. But then if you use a glossiness value of 0.0997 or 0.998 a dark edge/ring starts to appear around the mesh (I'm looking at a shader ball). And finally, if you set the glossiness value to 0.999 or 1.0 the whole reflection disappears. Is this expected behavior?
Right now, I feel I must clamp the value of the glossiness at around 0.996 to not create confusion.
Here's my shader: https://raw.githubusercontent.com/fr...c_material.osl
Please note you need to set the texture sliders manually because they all default to color(1.0) right now...
I'm getting some weird results with high values of reflection glossiness with vray_cooktorrance().
If you set the reflection glossiness to 0.996 you get sharp reflections which is great. But then if you use a glossiness value of 0.0997 or 0.998 a dark edge/ring starts to appear around the mesh (I'm looking at a shader ball). And finally, if you set the glossiness value to 0.999 or 1.0 the whole reflection disappears. Is this expected behavior?
Right now, I feel I must clamp the value of the glossiness at around 0.996 to not create confusion.
Here's my shader: https://raw.githubusercontent.com/fr...c_material.osl
Please note you need to set the texture sliders manually because they all default to color(1.0) right now...
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