Hello, I'm having a big difference when using FalloffTex (Maya) and Falloff (3ds Max) between the final render in Maya and 3ds Max. (the version of VRay is the same in both programs: 2.40).
The left image is a render of maya. And the image from the right is 3ds Max.
*VRayPhysicalCamera ON: are the same between the two!
This is my setup in Maya:
And this is in 3ds Max:
I carefully checked the camera and the light is exactly the same position and with the same settings. Also configured exactly the same Render Setup in VRay between Maya and Max. If someone wants to check the original images here are the links:
https://dl.dropboxusercontent.com/u/...axRender.vrimg
https://dl.dropboxusercontent.com/u/...yaRender.vrimg
Anyone have any idea why this is happening?
Thank you for your time.
The left image is a render of maya. And the image from the right is 3ds Max.
*VRayPhysicalCamera ON: are the same between the two!
This is my setup in Maya:
And this is in 3ds Max:
I carefully checked the camera and the light is exactly the same position and with the same settings. Also configured exactly the same Render Setup in VRay between Maya and Max. If someone wants to check the original images here are the links:
https://dl.dropboxusercontent.com/u/...axRender.vrimg
https://dl.dropboxusercontent.com/u/...yaRender.vrimg
Anyone have any idea why this is happening?
Thank you for your time.
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