Hi there, we're having trouble with some 3D textures where the 'local' attribute has been set to keep the 3D textures in local space on the objects.
It doesn't seem to work, and so our textures are swimming. I'm aware we can parent the placement node to the object, but that means creating a different shader for each animated object. Is there a way we can get 'local' to work?
It doesn't seem to work, and so our textures are swimming. I'm aware we can parent the placement node to the object, but that means creating a different shader for each animated object. Is there a way we can get 'local' to work?
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