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ply2vrmesh limits ?

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  • #16
    thank you guys, now i can convert 618M poly from ply to vrmesh in 27min and then render it to 40.000x40.000 [1.6Gpix] in 18min on renderfarm and it not takes more than 10GB RAM.


    best regards
    Rasto
    Last edited by raxto; 25-07-2014, 06:01 AM.

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    • #17
      Originally posted by raxto View Post
      thank you guys, now i can convert 618M poly from ply to vrmesh in 27min and then render it to 40.000x40.000 [1.6Gpix] in 18min on renderfarm and it not takes more than 10GB RAM.
      What are you rendering? These are some serious numbers.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        Hi Vlado,

        it's a vertex colored mesh of building created from combination of laser scans data and photogrammetry and we doing some hires ortho renders for architects.

        Best regards,
        Rasto

        Originally posted by vlado View Post
        What are you rendering? These are some serious numbers.

        Best regards,
        Vlado

        Comment


        • #19
          Hi, very similar problem again, maybe same.

          I tested it with two versions, both same result 1kb vrmesh.
          I am sending ply file to support @ chaosgroup.com, this time it's 5.5 MB zipped only.

          first version tested:
          ===============================================
          V-Ray Standalone, version 3.00.01 for x64
          Copyright (C) 2000-2014 Chaos Group Ltd. All rights reserved.
          Use -credits option for additional third-party copyright notices.

          Build from Oct 16 2014, 18:04:48
          Compiled with Intel C++ compiler, version 14
          Operating system is Microsoft(tm) Windows(tm), version 6.1, Service Pack 1

          V-Ray core version is 3.05.07
          ===============================================

          second version tested:
          ===============================================
          V-Ray Standalone, version 3.15.01 for x64
          Copyright (C) 2000-2014 Chaos Group Ltd. All rights reserved.
          Use -credits option for additional third-party copyright notices.

          Build 7c4498e639ff from Jan 20 2015, 03:55:02
          Compiled with Intel C++ compiler, version 14
          Operating system is Microsoft(tm) Windows(tm), version 6.1, Service Pack 1

          V-Ray core version is 3.05.07
          ===============================================

          thx
          Rasto

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          • #20
            Hi Rasto,

            thank you for the file. There was a bug here and it is fixed for tomorrow's nightly.

            Best regards,
            Asen

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            • #21
              Hi Asen,

              thanks so much.

              Best regards,
              Rasto

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              • #22
                I tested it, but maybe new bug there, i am sending new file again at support.
                When i import generated vrmesh file from file i sended to support to maya, it again fill-up RAM and crash.

                Rasto
                Last edited by raxto; 28-01-2015, 10:26 AM.

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                • #23
                  Thank you very much for the files.
                  We'll update you when we have some news about it.
                  Svetlozar Draganov | Senior Manager 3D Support | contact us
                  Chaos & Enscape & Cylindo are now one!

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                  • #24
                    This issue is fixed for tomorrow's nightly.

                    Best regards,
                    Asen

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                    • #25
                      Nice, it's working ! thx

                      Btw. i have new problem, some time ago we reached near 232 limit,
                      and we will go over soon.

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                      • #26
                        The limit if 2^32 what? Triangles?

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #27
                          Hi vlado,

                          little mistake, our latest mesh was 2.030.399.206 triangles.
                          We are now at 231, with actual ply2vrmesh we can go at 232, right ?

                          Best regards,
                          Rasto
                          Last edited by raxto; 04-02-2015, 01:00 AM.

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                          • #28
                            It looks like 2^31 is a limit right now. We can extend this to 2^32 relatively easy, if you need it. It should not be too hard to do even more. However would it not make sense to split the geometry into several .ply files instead? It might be easier to manage things.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #29
                              Our mesh with 2.030.399.206 triangles was imported into Maya in 3399 vrmesh parts. It's was about 1.5M per part.
                              Ok, if we will stay in this workflow, we maybe don't reach the limit, but who knows.

                              btw. vlado, we are now using vertex colors, we wana try to use textures and do some tests, is there some news with this thread ?

                              Best regards,
                              Rasto

                              Comment


                              • #30
                                Originally posted by vlado View Post
                                What are you rendering? These are some serious numbers.

                                Best regards,
                                Vlado
                                Hi Vlado, here is preview model, it's about 500M poly:

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