If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
thank you guys, now i can convert 618M poly from ply to vrmesh in 27min and then render it to 40.000x40.000 [1.6Gpix] in 18min on renderfarm and it not takes more than 10GB RAM.
thank you guys, now i can convert 618M poly from ply to vrmesh in 27min and then render it to 40.000x40.000 [1.6Gpix] in 18min on renderfarm and it not takes more than 10GB RAM.
What are you rendering? These are some serious numbers.
it's a vertex colored mesh of building created from combination of laser scans data and photogrammetry and we doing some hires ortho renders for architects.
I tested it with two versions, both same result 1kb vrmesh.
I am sending ply file to support @ chaosgroup.com, this time it's 5.5 MB zipped only.
first version tested:
===============================================
V-Ray Standalone, version 3.00.01 for x64
Copyright (C) 2000-2014 Chaos Group Ltd. All rights reserved.
Use -credits option for additional third-party copyright notices.
Build from Oct 16 2014, 18:04:48
Compiled with Intel C++ compiler, version 14
Operating system is Microsoft(tm) Windows(tm), version 6.1, Service Pack 1
V-Ray core version is 3.05.07
===============================================
second version tested:
===============================================
V-Ray Standalone, version 3.15.01 for x64
Copyright (C) 2000-2014 Chaos Group Ltd. All rights reserved.
Use -credits option for additional third-party copyright notices.
Build 7c4498e639ff from Jan 20 2015, 03:55:02
Compiled with Intel C++ compiler, version 14
Operating system is Microsoft(tm) Windows(tm), version 6.1, Service Pack 1
V-Ray core version is 3.05.07
===============================================
I tested it, but maybe new bug there, i am sending new file again at support.
When i import generated vrmesh file from file i sended to support to maya, it again fill-up RAM and crash.
It looks like 2^31 is a limit right now. We can extend this to 2^32 relatively easy, if you need it. It should not be too hard to do even more. However would it not make sense to split the geometry into several .ply files instead? It might be easier to manage things.
Our mesh with 2.030.399.206 triangles was imported into Maya in 3399 vrmesh parts. It's was about 1.5M per part.
Ok, if we will stay in this workflow, we maybe don't reach the limit, but who knows.
btw. vlado, we are now using vertex colors, we wana try to use textures and do some tests, is there some news with this thread ?
Comment