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  • polycount of vrmesh

    Is it possible to display correct polycount of scene where is vrmesh ?

    thx
    Rasto

  • #2
    Where do you want to see this polycount displayed?
    V-Ray developer

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    • #3
      I have two threads with this problem with no solution for now.

      http://forums.chaosgroup.com/showthr...-in-rendertime
      http://forums.chaosgroup.com/showthr...mp-with-python

      Shortly i can describe it like: i want to write actual rendered polycount to METADATA, then read it in NUKE and render it as text.
      but main problem is that vrmesh is not displaying correct polycount.

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      • #4
        We do not have a solution for now - V-Ray does not keep track of how many polygons have been loaded from proxy files, mostly because a) it doesn't need to know and b) it's not quite clear what to do with instancing or partially loaded files - do we return the poly count for all instances, or just the actual amount in RAM, do we return the total amount of polygons in the proxy, or just the polygons that were loaded; if a proxy was loaded multiple times - f.e. because the dynamic memory limit was reached and the proxy was trashed from memory, do we count it once or we count it each time it is loaded.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          vlado, thx for reply

          in this case i want to know how many polygons i see in rendered frame. Because we have extra huge data and we want to show for client how many polygons
          we can handle with V-Ray. Doesn't matter how many times is instance loaded in scene, or how many proxys are there, or how many is loaded in RAM i want to only know WYSIWYG.

          Am i right that Number of intersectable primitives or SD Triangles in logs are counts of loaded polygons, not what i see ?

          thx
          Rasto

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          • #6
            Ok, this makes it a bit more clear and we'll have to work on that. The SD triangles are just those for "static" geometry coming from regular 3ds Max meshes, they don't include proxies/displacement etc.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              Hi, Vlado is there something new with this feature, please ?

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              • #8
                Not yet, other things keep coming up. Will get to it.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment

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