Hi,
We are currently working on a project that is very environment heavy, roughly 80 thousand homes of varying complexity ranging anywhere from 1k to 10k faces and some hero buildings that have much more.
We are using vray proxies for all the houses, and then instancing them across the scene so we can control multiple buildings with the original shader should any changes need to be made.
The vast majority of these assets are multi-tiled textured in Mari, and we have converted the textures to multi-tiled exrs to help with render times.
That has helped with getting the renders through at a fairly good speed.
Unfortunately the problem for us right now is the time it takes to unload the assets and textures.
We are able to render at reasonable times, but the delay comes when Vray is unloading the geometry.
Our renders currently take 15-25 minutes but unloading everything takes 1-6 hours.
As you can imagine it is a huge bottleneck for us.
I was hoping there is some sort of work around for this.
Thanks!
We are currently working on a project that is very environment heavy, roughly 80 thousand homes of varying complexity ranging anywhere from 1k to 10k faces and some hero buildings that have much more.
We are using vray proxies for all the houses, and then instancing them across the scene so we can control multiple buildings with the original shader should any changes need to be made.
The vast majority of these assets are multi-tiled textured in Mari, and we have converted the textures to multi-tiled exrs to help with render times.
That has helped with getting the renders through at a fairly good speed.
Unfortunately the problem for us right now is the time it takes to unload the assets and textures.
We are able to render at reasonable times, but the delay comes when Vray is unloading the geometry.
Our renders currently take 15-25 minutes but unloading everything takes 1-6 hours.
As you can imagine it is a huge bottleneck for us.
I was hoping there is some sort of work around for this.
Thanks!
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