Hi,
I've noticed that "rear" facing polygons render out black in the latest beta?
ie for this simple object;
if I turn off two sided lighting in the viewport it confirms that this object has bad normals (ie reversed).
In the past with V-Ray 2.0, it was safe to ignore such errors. However I notice now in the beta of V-Ray 3.0 these faces will also render out completely black.
I've noticed that "rear" facing polygons render out black in the latest beta?
ie for this simple object;
if I turn off two sided lighting in the viewport it confirms that this object has bad normals (ie reversed).
In the past with V-Ray 2.0, it was safe to ignore such errors. However I notice now in the beta of V-Ray 3.0 these faces will also render out completely black.
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