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VRay 3.0 and normals

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  • VRay 3.0 and normals

    Hi,

    I've noticed that "rear" facing polygons render out black in the latest beta?

    ie for this simple object;

    Click image for larger version

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    if I turn off two sided lighting in the viewport it confirms that this object has bad normals (ie reversed).

    In the past with V-Ray 2.0, it was safe to ignore such errors. However I notice now in the beta of V-Ray 3.0 these faces will also render out completely black.
    Maya 2020/2022
    Win 10x64
    Vray 5

  • #2
    Yes, it will be fixed.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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