Hi.
I used spherefade with motion blur scene.
Probably, in the case of spherefade don't cover a object next frame, a object is not render correctly.
It's scene render correctly in the case of without motion blur.
Adding to the above can spherefade scale par x/y/z?
A sphere loss a lot by object like long and thin.
I used spherefade with motion blur scene.
Probably, in the case of spherefade don't cover a object next frame, a object is not render correctly.
It's scene render correctly in the case of without motion blur.
Adding to the above can spherefade scale par x/y/z?
A sphere loss a lot by object like long and thin.
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