ok so I have a grid that I'm using the vray water shader on. and I have waves I want to use a map to make the waves higher in some areas and lower in others. I have tried feeding this into the height multiplier and I have tried feeding into the displacement amount. I even tried feeding in to the scale value of the maya displacement shader it runs thru but nothing seems to have any effect.
can someone tell me how one might accomplish this?
can someone tell me how one might accomplish this?
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