I'm using Mudbox to create Ptex Vector Displacements Maps, and I can't get vray subdividing to reach the level of detail. However, If I switch to Texture mapping (in place of ptex), so new UvMap, new low poly with uvs to get it displacing, in place of ptex, and it works perfectly!.
There is any difference in the workflow to have Vector Displacement Ptex working? (Compared with Uv texture way?)
I'm using last stable version of Vray 2.0
There is any difference in the workflow to have Vector Displacement Ptex working? (Compared with Uv texture way?)
I'm using last stable version of Vray 2.0
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